Even with the powerful computers and art creation tools of today, the tradition of tile-based graphics remains strong. When done well, tiles create a consistent aesthetic that marries perfectly with pixel art. Additionally, the precise structure of tile-based environments provides a logical base to map gameplay onto. Tiles can not only greatly reduce memory costs, but also the time it takes to create art for levels. Constructed in a grid, these small squares are referred to as tiles for obvious reasons. Back in the day when computers had very little memory, developers were able to cleverly fill the screen with animated graphics by breaking everything into small square images that can be repeated and seamlessly fit together in various combinations. Like most pixel art inventions, tiles are a product of limitation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |